The red lizard........ *shudder* but anyway, I see what you were going for, and you hit that target. Similar to retriever (which is also a low rated frontpage game as of now) it is fun. People often forget a game does not need disturbing sights or meaningful, depressing endings (critics and their need for aritistic games and movies. wtf. tone it down a tad bit.) sometimes you just need a fun, brainless insertmainmaterialofgameherefest. I would like to see a few more games like this to balance out the many art games (because there is a such thing as too much sadness.) Anyway, make more games bro.
Before I gave this review, unlike most of you I played through the entire game. Using my laptop mousepad, I spent hours n one of the most challenging experiences a gamer could ever go through. The game is insanely hard from start to finish, which is why it gets three stars, but the real problem with this is one thing: lazy programming. This was made for stencyljam 2012, a competition I'm assuming very few non-developer newgrounders like myself noticed, and because of this the program used was not flash, but stencyl. This likely means more than a few things. First, stencyl is similar to scratch. Having used scratch, I know how hard it is to program some of the most familiar concepts into it. Stencyl being a more advanced predessessor, would likely have the same problems, but in less simple concepts. The creator likely didn't intend this game to be hard at first, which can be seen in the last battle since Arthur doesn't hit all the way at either side of the screen, showing some restraint. However, he obviously did not take the time to create a health system, and seeing how it could be moderately hard without messing up the game's difficulty or creating "stuck under the spike wall" situations, they opted to just not have any health at all. Anyway, it was fun at times, frustrating at most, and had some interesting bosses. In fact, this is overall a very good spin on the rampant physics games of today, but should have been at least playtested by the developer before it was published, because many of the levels need to be completely revamped, such as air attack, any level with blocks, the bottle level, and the caterpillar level, which really should be a boss. In fact, this game is about 60% overtly frustrating boss battles, some of which aren't described as boss battles for some reason (caterpillar, tractor, I'm looking at you.)
Good game, this is what i imagine fire emblem will feel a bit like when i get around to playing it. I literally felt shocked every time one of my units dies. Also HaRo911, the rifleman is basically the sniper class, just if they gave a sniper a one shot hunting rifle and pushed him right into battle.
Excelent game. Here, you've managed to excell in things cod or bf3 haven't fixed for years. The health bar doesn't seem too little (cod) or too much (bf3, 50% of the time), the weapons are balanced, and the gameplay is pretty solid. To improve, it would make sense to add a Cod style campaign, add more varied modes and maps, and destrucible terrain if you could do it.
Haha, thanks a lot, man! The next game will feature a cool campaign and new modes for sure. :-)
I don't know. Too... boring? Tedious? Needs more variety.
Need to elaborate battle system. Enemy too powerful. Everything else ok.
There's actually an easy way to beat him, :P and yes ik, the bosses will come with more then one attack. I know the actionscript. That's just a robot lady bug, not much it can do. :P But thanks.
I enjoyed this game once I figured out how to aim the sniper rifle for that first kill. I had no problem with anything but the third guard, abovewater harpoon guy, and grenade guy. You get more than enough time to kill enemies once you figure out that clicking your target aims at them, and this really wasn't much of a challenge. The only problem (and i really don't find this to be a problem) is that the places you have to click are sometimes not obvious.
A little dull, but a good first try. Just need to innovate, and you'l be all good.
Thanks for checking it out!
Good first steps (second?) but needs a little work
Its a good game, but first of all it needs music. It doesn't have to be your own, or something made by your friend, but just look on the audio portal one day and find something you like. Secondly, if you plan to make a new version of this game in the future, try to add a little mobility and mabye powerups or another weapons system to prevent the game from going stale. I would suggest a twist, like enemies that fight another group of enemies and you, challenges that give you extra money for some kind of upgrade system or mabye a system that gives you new abilities and attacks as you gain points, I could really keep on going, but the point is, the art is good, the concept is a little overdone but good, and the gameplay needs more work. But anyway nice work, and I hope I see more of it.
Good, but could be better
The learning curve was great, and really made me remember what I learned the first time I picked up a game in the first place. However, the last level is moderately hard, and it would have been better if you had something else like bosses, or mabye more upgrades. But overall, I'll give you a 5, because this really is something special.
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